Cyberpunk from Kethos Project?
Southowilson is a cyberpunk setting that has been played in by several gaming groups, including a few I have never met, since the late 1980’s. It is FINALLY going to be a book soon, once we wrap the last bit of illustration/art later next month. It’s my only extant setting that predates Kethos, and my second great gaming vanity project. Just to clarify, it is NOT Cyberpunk Kethos. Southowilson is set in the year 2145 AD, in what used to be northern California. It’s a good-old fashioned cyberpunk setting that started with Cyberpunk 2020, then was GURPS for a while, and now is primarily a SWADE setting… same trip that Kethos went on.
Over the next little while, I will be posting content here about the setting itself, to familiarize you with it. Here’s what you actually can expect from the finished product, straight off the back cover:
Southowilson is a hard-edged cyberpunk city shaped by decades of play and refinement. In this place, information is currency, cyberware is survival, and power belongs to those willing to take it. This core setting book presents a dense, playable urban sandbox defined by megacorporate dominance, fractured postwar politics, omnipresent gangs, and syndicates that rule from the shadows. Built for the Savage Worlds Adventure Edition by Pinnacle Entertainment Group, it provides everything needed to run street-level to high-stakes campaigns, including character creation support, cyberware, hacking, and setting rules, equipment, and a comprehensive catalog of factions, gangs, and megacorps. From shattered barrens and decaying projects to corporate arcologies and lawless waterfronts, Southowilson is a city of constant conflict, black-ops jobs, and shifting borders, where player actions can topple power structures and rewrite the map. The book requires the SWADE Core Rules, strongly recommends the SWADE Science Fiction Companion (fully compatible), and can be adapted to other systems with minimal effort. This 260pg setting book includes:
A detailed cyberpunk city to start your campaigns in.
Extensive information on megacorps, crime syndicates, gangs, and other factions.
Detailed setting rules for netrunning, the gig economy, drugs, demolitions, and more.
Extensive equipment lists including weapons, armor, vehicles, cyberware, pharma, powered armor, and more.
Immediately useful adventure hooks, significant locations, and interesting non-player characters for your campaign.
New Edges, Hindrances, Skills, and three posthuman backgrounds.
Three introductory adventures.
Extensive useful appendices with supplementary information.
A detailed, realistic, and most of all playable setting and history for
an entire world.
